I really appreciate Oxenfree’s juxtaposition between real, natural themes, and some truly far-out science fiction horror. Oxenfree has consequence and player agency in everything you do, and every decision you make. It’s a weird thing to bring up, but it’s so appreciated and natural, and something I hope many games take a lesson from. Start rutting around near a fence, and your pals will begin talking about said fence. Walk away from a character while they’re talking, and they’ll remark about how you’re being rude. Instead, you’re free to move about the world as you speak, and your movement has an actual impact on the conversation. You’re never pulled out of the action to enter a dialogue tree, only to be thrust back into movement jarringly. One of the many impressive things about Oxenfree is the way that conversations weave into the gameplay itself. Things get weird in the mind-bending gameplay above.
0 Comments
Leave a Reply. |